### Constrained Dynamics (IV)

Sep 5, 2023

Direct continuation to the force-based constraint posts: Systems of constraints.

### Constrained Dynamics (III)

Aug 14, 2023

A new entry in my constrained dynamics series. Force-based constraints.

### Constrained Dynamics (II)

Aug 4, 2023

A new entry in my constrained dynamics series. Springs are a no-go for constraints.

### Constrained Dynamics (I)

Jul 30, 2023

Introductory entry in my series of posts about constrained dynamics.

### Reprojection Temporal Anti-Aliasing

May 6, 2023

Description and full Shadertoy implementation of a TAA system.

### Micro-Patch Displacement Mapping

Sep 30, 2022

An overview of Maverick Render's new Micro-Patch Displacement Mapping system.

### Diffraction vs. Multi-resolution

Sep 29, 2022

Comparison of diffraction effects in Maverick Render at multiple resolutions.

### Flyby heatmaps (i)

Sep 22, 2022

Some technical flybys from Maverick Render's displacement mapping system.

### Glare/Bloom versatility in Maverick

Sep 16, 2022

Miscellaneous examples of diffraction effects in Maverick Render.

### Fourier Transform of a unit pulse

Sep 5, 2022

Mathematical derivation of the Fourier Transform when the input signal is a unit pulse.

### Playing with the Fourier Transform (II)

Sep 4, 2022

What happens to the Fourier Transform when you apply affine transforms to the input signal?

### The Avalanche effect

Aug 29, 2022

Full Shadertoy implementation of an avalanche effect tester for 32-bit hash functions.

### Octahedron unit-vector encoding

Jul 7, 2022

Different methods of encoding an unit-vector into fewer bits than just 3 floats.

### Barycentric coords in triangle sweeps

Jun 18, 2022

An encounter with cubic equations when doing raytracing in swept triangles.

### QRNs in the unit square/disk/sphere

May 30, 2022

Transforming pairs of [0..1) numbers between the unit square and the unit sphere.

### Recklessly encoding int as float

May 5, 2022

Is it ok to recklessy cast int/float? Surprisingly yes... To some extent.

### Viewport baked PBR materials

Apr 20, 2022

An easy and super-efficient method to fake PBR materials on a 3D viewport.

### Lattice-Boltzmann Method (LBM)

Apr 12, 2022

The Lattize-Boltmann Method implemented a Unity compute shader.